1997 First Person Shooters:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Third Person Shooters:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Free Fan-Made Games:|| Simulations:|||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ShootEm Up 2D/3D:|||||||||||||||||||||||||||||||||||||||||| FPS Year Summary - 1997 would be a significant cash cow for id Software, its much-vaunted single player storyline would once again place the player in the shoes of a lone space marine against impossible odds. Technically, the game would add improved graphics and the ability to render colored lighting, allowing for much more dramatic graphic effects. Id's ability to license its 3D game engines to other companies was a great source of revenue and lead to other similar ventures for the Lithtech and Unreal engines among others., unlike the first Dark Forces game, included a multiplayer mode, and after level three the player has the use of a lightsaber, along with The Force. It utilized FMV (Full-Motion Video) cutscenes in between gameplay, complete with live actors on digital backgrounds. Was one of a few games like that continued Duke Nukem 3D's humor and also expanded its adult content to include more graphic horror bloodletting and adult language for the hillbillies in the Cuss Pack for Redneck Rampage. Nada dering hp aneh. Especially, where you play a pyschopath on a shooting rampage, got banned in a lot of places but it was looking for controversy as a way to get free publicity. Quake II Jedi Knight Blood was the first western FPS with cowboys using old six-shooter type guns and rifles. ![]() ![]() Even though it was done by LucasArts it wasn't a hit and the western genre has not been used very often as players tend to prefer modern or futuristic weapons that do more damage. Was a TPS (third-person shooter) that brought about the first sniper mode, although you had to stand still to use it. A lot of FPS games now use it, and for those who can master the weapon it can frustate other players who get killed by headshots without knowing where the shot is coming from. Proved that it was possible to create a fun FPS experience on a console. The first landmark, best-selling console first-person shooter was based on the James Bond film and released on the Nintendo 64. Highly acclaimed for its atmospheric single-player levels and well designed multiplayer maps, it featured the ability to aim at a precise spot on the screen, a sniper rifle, the ability to perform headshots, and the incorporation of stealth elements. It served to popularize the genre to a different audience than had experienced it before. It put you in to a 3D environment with (somewhat) realistic situations. Enemies could see and hear you, they could also hit alarms, security cameras could catch you on tape, allies could run with you, you could shoot locks off of doors, destroy parts of environments for fun and to solve missions, all while breaking through an intricate story. For PC players, you can use an or there have been several attempts by mod creators to bring the game to a more modern engine (e.g. For Half-Life 2).
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